Publisher : FrozenSand
Status : Launched
Subscription Model : Free to Play
Release Date : August 5, 2000
|Genre : FPS||Guilds : Yes||Grind : Low|
|Graphics : 3D Low||PVP : Yes||Population : Medium|
|Price : Free||PVE : No||System Requirements : Low|
|Crafting : No||Originality : Low||Distribution : Digital Download|
|Sound Effects : Medium||Character Customization : Low||Violence : Medium|
|Item Mall : Yes||Type : Modern||Platform : Client Based|
Urban Terror Overview
An overview for this game is coming soon!
Urban Terror Featured Video
- Urban Terror 4.2.016 Release- Urban Terror News
FrozenSand is proud to announce the release of 4.2.016 Monday Dec 9th, 2013. This update brings you not one but two sets of new skins thanks to a request by Driller. Check the changelog for bug fixes and new features.
Changelog• Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players• Fixed the "badinfo" issue (many thanks to Jacepriester)• Animation config updates• New Dr. Pink and Dr. Blue player skins• Correctly disable inactivity timer when g_inactivity is set to 0• Ability to set skins per team using cg_skinfixed 0|1• Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable• Updated Mac11 sounds• Fix for specularity on SR8 (very noticeable on bolt cap)• Fixed lagometer position on CTF when using Wave Respawns• Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour• Fixed killsound not being played upon HE Grenade kill and bleed out• New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)• Fixed skeetshoot map reloaders: fix target_give not resetting state after execution• New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu• Fixed respawn timer being shown after map restart• Added 0 padding in asset download time left and server list refresh time• Added sound on weapon mode change• Added accelerometer configurable with cg_accelero 0|1|2 and UI menu• Added cg_accelSize CVAR to tune dedicated accelerometer size• Fixed bots being kicked from the server for teamkilling• Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.• Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players• Added client respawn event to game log: ClientSpawn: <slot>• Fixed impossibility to kick zombie clients off the server• Fixed connection to full server resulting in Server is for low pings only• dmaHD engine forced to 44Khz 16-bit stereo output• Increased command buffer from 64KiB to 128KiB for players with large config files• Added separate Windows executable for non-SSE2 processors• Fixed substitute flag being resetted upon map change• Correctly update client team overlay when /forcesub command is executed• Added menu items in sound menu for configuring dmaHD• Added more in-built r_mode graphics modes for wide screen monitors• Added new wide resolutions in graphics menu• Increased chat area width and message area width• Hide timelimit from HUD if there are no valuable info to be displayed• Fixed inactivity timer kicking local client thus causing all the players to be disconnected• Added flag capture time. New log string: "FlagCaptureTime: <player id>: <time in milliseconds>"• Major overhaul of dmaHD sound system
Feel free to leave your comments in our forum.
- Mon, 09 Dec 2013
- Knockout Christmas Edition- Urban Terror News
It has been a couple of months but Urban Zone is back with a full Knockout! It will be held on the 15th of December at 15:00 cet. So its dubbed the Knockout Christmas Edition! Signups will be done through the Urban Zone website, you can also find the maps there. The first 14 to reply to the newspost get a spot since the 15th spot has already been taken by none other than JohnnyEnglish who created one of the maps for this knockout.
If you aren't one of the lucky 14 you can still signup as dropouts are quite common, if you don't get to participate you can watch it live on their Twitch channel.Feel free to leave your comments here.
- Sun, 08 Dec 2013
- CMM Map design competition- Urban Terror News
You — yes, you — may have wanted to build your very own map for years but lack the skills, persistence, or simply time. Now you can: CMM is holding a map design competition open for anyone.
Groups of any kind (clans, communities, just a couple of friends) are eligible. There’s no limit to the number of designs a person or a group can post as long as they conform to the minimal requirements.
To enter, you have to post a layout sketch and as complete description of the theme as you deem necessary — at minimum, a couple of words about what the map would depict plus some photos. Paintings/drawings or screenshots would also do; however, you’re not supposed to ask for a remake of an existing map from another game, this is all about your awesome idea.
The winning entry will be built by CMM members. You will be able to work together with the mappers and make the decisions that will affect the final result, should you choose so. The full credit and rights to the map will belong to you or your group.To take part in the competition: Click HereFeel free to leave your comments Here
- Sat, 23 Nov 2013
- UTSC 2nd seasonal Sr8 Only Tournament- Urban Terror News
UTSC is proud to announce the 2nd seasonal Sr8 Only Tournament, scheduled for December. Signups will remain open through the month of November. There are 16 spots available. Please visit us at http://utschamps.org/sr8only for more details. Teams are required to have at least 4 players to sign up for this tournament.
Also, there will be a KO tournament held on Nov 9, the information for which can be found here: http://utschamps.org/KO3
As always, information on UTSC and its events can be found at http://utschamps.org and #utsc on quakenet. And, stay tuned for updates on the coming match between FS-Team and the Champions of the previous tournament (.net, formerly |DB|).
Feel free to leave your comments in our forum. - Tue, 05 Nov 2013
- Urban Terror 4.2.015 Release- Urban Terror News
FrozenSand is happy to announce that we have a brand new update ready for you! Urban Terror 4.2.015 is now available for download!! This release will reinstate the Auth system and fix a few bugs discovered in 4.2.014.
Simply run the UrTUpdater, follow the onscreen instructions: it will update your game automatically.
CHANGELOG• New authentication protocol securized• Fixed the alignment of a window texture on one of the buildings in the nonplay area of Turnpike• Decreased the specular effect on the SPAS12• Decreased the specular effect on the Colt 1911 and darken the current texture• Fixed Colt 1911 whiteout bug• Re-timed Colt 1911 reload animation• Increased Colt 1911 spread• Updated Mac11 sounds• Reduced Mac11 spread• Fixed respawn protection hits being displayed in Jump Mode• Enabled missing radio calls in Jump mode and enabled UI radio menu• Correctly stop Jump timers on Timelimit Hit and map restart• Fixed wave respawn timers not showing in freecam• Improved FFA/LMS spawn selection system• Improved ut_itemuse (supports string arguments now, e.g. "ut_itemuse nvg")• Enhanced game load fail messages (VM_Create failed on UI and Invalid game folder): will now display a User Friendly message• Added support for Console and UI fields pasting on Linux (requires xclip) and Mac OSX (CTRL+V)• Added g_shuffleNoRestart 0/1: if set to 1 shuffleteams will not restart the map• Added g_inactivityAction 0/1: define inactivity action (0: kick, 1: move to spec)• Added cg_noci 0/1: it disables the Connection Interrupted center screen text• Added cg_cleanFollow 0/1: it disables some of the instructions displayed when following players• Added cg_exposeBots 0/1: visual bot identification• Added cg_drawMapLocation 0/1 (configurable in minimap settings UI): shows current map location near health bar• Added cg_killsound (configurable in weapon settings UI): will play a local sound when the hit enemy is killed• Removed racejump: using only racefree for solo modes• Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)• Added missing log lines for VotePassed and VoteFailed (for external bots)• Display the current nextmap upon g_nextmap callvote• Do not reset scores when going substitute• Changed the vests and helmets for the SWAT and Red Dragons to 4.1 solid colours• Changed the vests for Free team to dark grey• Changed colours to team names in the player set up menus eg: orange is now Fugitives• Disable bind execution when radio UI is opened• New damage values for Groin (97%) and Butt (90%) when using SR8• Allow walljumping without actually jumping before (falling): 4.1 behavior (eg. turnpike window stairs to WC jump)
This update brings also a new gift: a new map created by our Nounou named Ghosttown. Ghosttown is a big playground imagined for 12 to 18 players which includes vertical gameplay and many possibilities to jump. It was first designed to be played in deathmatch modes and capture the flag.
Feel free to leave your comments in our forum.Server Admins / Third Party Server Browser Users:
Master Port Changed to 27900
- Fri, 27 Sep 2013
Current version (4.1.1)
The official link for this download page is http://get.urbanterror.info/
Urban Terror 4.1.1 can run on Quake 3 Arena or on the free ioUrbanTerror. The downloads contain ioUrbanTerror and everything you need to play Urban Terror.
4.1.1 for Windows (Self Extracting Zip)
If you use Vista, you might want to install to another location than ‘Program Files (x86)’.
4.1.1 Mac & Linux
Mac OS Mac application: ioUrbanTerror.app Just unzip the zip and make an alias to the ioUrbanTerror application.
Linux Linux 32bits executable: ioUrbanTerror.i386 Linux 64bits executable: ioUrbanTerror.x86_64 You need to make it executable first: right click it, properties and tick the ‘allow execution’ box.
- Coming Soon!
Have you written a guide for Urban Terror, and want to see your guide on Gamingclimax.com? Email us your guide at [email protected]. If your guide is approved, it will be displayed in this section of the website for Urban Terror.
Story coming Soon!
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