League of Legends
Publisher : Riot Games
Status : Launched
Subscription Model : Free to Play
Release Date : October 27, 2009
|Genre : MMO||Guilds : No||Grind : Low|
|Graphics : 3D Medium||PVP : Yes||Population : Medium|
|Price : Free||PVE : No||System Requirements : Medium|
|Crafting : Yes||Originality : Medium||Distribution : Digital Download|
|Sound Effects :||Character Customization : Low||Violence : Medium|
|Item Mall : Yes||Type : Fantasy||Platform : Client Based|
League of Legends Overview
League of Legends is a 3D fantasy MMO with high quality graphics. This is one of the best free to play games. It is similar to DOTA (Defense of the Ancients) but much easier. The game basics are simple – you can choose to play solo, or play with your friends and arrange a team. This is a team oriented game that allows you to fight against others. It has 60 playable heroes; choose the type hero you want from Assassin, Fighter, Tank, Mage, or Support. Coordinate with your team and win the round to get rewarded with special experience points that can be used outside of individual matches. Players have tons of items, masteries and runes to figure out and combine it match the player’s play styles.
League of Legends review by Scott Ayres
With Season two of League of Legends beginning this past week I felt right now would be a good time to write a small review. I’ll also briefly discuss what has changed as time has progressed from release.
How does the game work?
League of Legends is an action RTS (real-time strategy) game made by Riot Games and inspired by the Defence of the Ancients mod made within Warcraft 3. This style of game is becoming a new genre as we are seeing an increase of this style of game being released today. Players are formed into two different teams in a 5v5 map or a 3v3, each team is spawned at either side of the map near their own “Nexus”. The match is won when a team destroys the enemy teams Nexus or a team surrenders. Each team must work through a series of towers called “Turrets”. Turrets are placed on three different pathways connecting both teams’ bases that are referred to as “Lanes”.
Each player takes control of a “Champion” within the game; there are currently 87 champions in League of Legends as of 11/16/2011. Each player takes control of four skills specific for their chosen champions that have different effects along with two spells the player can choose from. As a match progresses the player’s champion gains levels and gold from defeating enemy champions and “minions” (small NPC monsters that constantly spawn attacking the enemy team) as well as neutral monsters that sometimes grant buffs once defeated. Gold in matches grants players the ability to buy new items to make their played champion more powerful – such as defence or attack increase items. The players champion increases in power with its skills as the player levels starting at 1 until the max level of 18.
– An image of the variety of champions in League of Legends
There’s a lot to like about League of Legends, when first looking at the game design in a match it may seem quite basic but there is a large amount of nuance. Strategies may also seem basic at first but with an ever-growing variety of champion’s multi-layered tactics are constantly produced. The champion’s styles differ from the melee damage dealers to the stealth assassin type champions to the powerful fireball throwing mages. These champions all bring forward a variety of charm from their designs especially when witnessing sight of champions such as a giant robot, little girl with a bear, shaolin monk, a squirrel and Viking all engaging in battle with explosive and colourful visual effects.
As the players account which is referred to as “Summoner” level increases in level outside of matches from winning battles you have the ability to spend the currency you have gained that is called influence points (IP) on new champions, runes, masteries. These masteries and runes all take part into producing a build for your champion allowing for combinations of higher attack damage, attack speed, more health etc. This all adds an extra layer of customisation where players may experiment with a variety of builds.
– Mastery Pages
The game design itself is sound alongside the huge variety of champions that makes for a lot of customisation and fresh gameplay. There is a lot going for League of Legends but still it’s hard to ignore the limited amount of maps for players to participate in, being one original 5v5 map with two slight variations, one 3v3 map and the newly released dominion map featuring a capture and hold the points mechanic. More variation in maps would have been a definite plus on release but Riot is releasing and patching in new content frequently as we have seen with the dominion map so more of this is to be expected.
The bright and colourful style has a great amount of character which helps to easily distinguish between champions in-game along with the interesting concept art to represent all the champions in store. However this graphic style may not be for everyone, fortunately it is for me and I feel it fits the game well.
Very intense and action packed gameplay however new players may find the occasional hostility from some of the community because of the games competitive nature sometimes off-putting. The matchmaking system that aligns players up with others their own level helps to counter this though. Players that stick with this game will certainly find a lot of enjoyment and uncover many more strategies as they progress.
The music and sound effects are solid. Along with each champions custom lines of speech that vary from taunts, laughs, laughable jokes and confirmed movements. More variety of music in each map other than the one track would be appreciated though especially when players have been playing a specific map for more than a hundred matches. The dominion music is a definite plus though.
The number of champions is great alongside the various strategies players can produce. The limited maps may at first be a problem for some but with players perfecting their skills with specific champions in certain game modes this helps for players to in the 100+ matches quite fast. The success in League of Legends with major league gaming and desire to be skilled in ranked matches adds a lot for lasting appeal.
There’s a lot to like about this game and only a few things to nitpick at. A difficult game to master, if this is a game style that you enjoy, you’re almost certain to like League of Legends. With the growing community and with Riot releasing content frequently this game is sure to be around for some time.
League of Legends Featured Video
System Requirements for: PC Minimum | PC Recommended
- 2 GHz Processor
- 1 GB RAM
- 750 MB available hard drive space
- DirectX® 9.0 capable video card
- Keyboard and Mouse
Evolution of DotA
From the creators of DotA Allstars, comes a fast-paced, action RPG that combines the intense control of a single hero with the tactical elements of player vs. player team play. Summon and level one of 60+ original Champions, customizing their abilities and build to take down the opposing team’s Nexus.
Evolution of DotA
Customize Your Powerful Summoner
Experience Automated Matchmaking
Access LeaverBuster and Reconnect
Get Protected by Anti-Hacking
Receive Updates and Improvements
Play for Free Forever
60+ Original Champions
Choose from over 60 original Champions with more being added to the League of Legends each month. Every Champion has its own unique style, abilities and gameplay mechanics – from tanks and support to casters, mages and stealth characters. Equip your Champion with over 100 different items.
Click a Champion below to learn more.
The Frost Archer
The Harbinger of Doom
The Rogue Mage
Multiple Playable Maps
Choose from the DotA Allstars inspired 5v5 map for epic team based battles or jump into the new 3v3 map for a fast-paced competitive game. More maps and gameplay modes are in development and will be added to League of Legends. Click a map below to learn more.
As a player in League of Legends, you take on the role of a Summoner – a gifted spell caster who has the power to bring forth a Champion to fight as your avatar in Valoran’s Fields of Justice. As a Summoner, you’ll have access to many customization options to build your Summoner to fit your playstyle. Click a Summoner section below to learn more.
Very Effective Way to Level Up Warwick and Teammates Fast
During early part of the game, Cloth Armor should be your first purchase and 5 life potions as well. The armor helps counter jungle creeps, giving you a little more survivability while you leech life through your passive lifesteal.
Start with Wolf/Golem camp near Red Lizard buff spot. If you face Golem, the standard way is to hit once and Smite then use Hunter’s Call and kill the second Golem. You will get level 2 just by killing this camp. If you get Wolves, save your Smite and use Hunter’s Call to kill the big Wolf and finish off the remaining. Avoid using any potions on any of the spawns at this time.
If you got Golems, you’ll have Hungering Strike as a skill. If you got Wolves, you’ll still have Smite ready. Next stop is Wraith Camp. Smite the Blue one and use Hungering Strike to finish off the red ones. If your Smite is on cool-down, enable Hunter’s Call and hit few times then finish it with Hungering Strike once. While killing the blue ones, process finishing the red ones. Avoid using potions by this time as well.
Go to the next Golem/Wolf camp near blue Golem buff spot. By this time your Smite will be on cool-down. If you get Golems, just enable Hunter’s Call and hit continuously until the Golem is dead. When it dies, use your first Health potion and kill the second Golem. You should be able to do it fast enough and your health potion should keep you above 90% health. Don’t spend mana for Hungering Strike this time since your health potion should be enough. If you get a Wolf camp just use Hunter’s Call killing without using potions, nor Hungering Strike.
Next stop is Blue buff Golem. By this time, your Smite should be ready or nearly ending it’s cool-down. If it’s ready, instantly use it on the big Golem so you will start its cool-down. Kill the small ones with Hunter’s Call activated, use health potion, and finish off the Smited big Golem. Use Hungering Strike on cool-down, don’t worry because you will get the mana back very quickly. If you have smite on cool-down, just use Hunter’s Call to kill the small ones, pop health potion, and start whooping big one with spamming Hungering Strike on cool-down. When smite is ready instantly use it on big one.
Now that you have your blue buff ready, go back to your first spot since the neutral creeps have already re-spawned there. Skip the Red Lizards at this point. Kill the Golems/Wolves using Hunter’s Call and Hungering Strike on cool-down. As of this moment, you are mana dependent. After this, go to Lizard camp. Use hunter’s call to kill the small ones, pop out a health potion, and start hitting the Lizard. By the time you do it, your cool-down on Smite should be done. Smite the Lizard and finish off using either Hungering Strike or Hunter’s Call. After you get both blue and red buff, go to Wraith’s camp. Use Hunter’s Call and Hungering Strike on the blue one, finish it then kill the small ones. The fastest way to do this is to switch targets at a time to let them burn a bit from the red buff.
While jungling, you should also look at the minimap. You might find some potential kills that could help you level up and earn gold fast. Just make sure that you get the last hit. If ever you find a potential kill, chat with your allies or send a ping to execute the gank. The technique is to hide in the bushes, flash out, hit with Hungering Strike and get yourself a kill. Don’t mind getting called a ‘killstealer’ since you’re one of the team’s ace and need to item fast.
By the time you have enough gold. Upgrade your cloth armor into Madred’s Razor. This item is extremely important for jungling efficiently because of its ‘Proc’ effect that gives a 15% chance to deal 500 bonus damage (that is 15% chance to Smite on attack). This bonus damage also ‘Procs’ Criticals and Life Leech, but is reduced by armor. At this point you should also be able to buy Boots of Speed.
Continue jungling as long as you can from this point. Remember to kill the Dragon as often as possible, as this gives a global experience/gold to your team. By this time, you should be 100% level 6 and ready to gank. Whenever your ultimate is ready, communicate with your team to set up a gank by popping out of the jungles long enough. If your Rally is up, be sure to use it with your Infinite Duress for the bonus damage, it will really help ensure that the kill is achieved.
From this moment on, continue jungling but be aware of minimap. If there are no signs of the opposing team’s Champions then retreat a little bit, it could be a gank. The most effective way to counter being ganked is to place wards on important spots to reveal incoming enemies. You may also help pushing towers if you are nearby. When your ultimate is ready, execute a gank again and contact your allies. If executed well, your team should already be ahead of level compared to your opponents. This will ensure you’ll have enough gold to buy your core items.
I have seen Warwick as insane tower pusher during late games provided with core items. Hunter’s Call along with items you have up to this point make towers drop very fast, especially with a teammate. Warwick can also push out lanes very quickly due to his high attack damage and attack speed. Warwick don’t have many abilities that are good in team battles, so what I like to do is lurk back until someone has been targeted then use ultimate to stun them as my teammates brings them down. Remember to Hunter’s Call in team battles as it’s a global buff. Still the best way to win a game is to have teamwork.
I hope this guide can help you in your future games. Once again, thanks for reading the guide. Happy gaming!
~By Elizabeth G.
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The League of Legends
Until only twenty years ago, Runeterra was on a collision course with disaster. As quickly as Runeterra’s denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. No matter the era, the preferred choice of warfare has always been magical. Armies would be enhanced or decimated by spell and rune alike. Champions made the most of magical items forged for them as they led or supported armies. Summoners – often the de facto leaders of Valoran’s political forces – would unleash mighty magical powers directly against foes and their holdings with little regard for consequence. With such an abundance of raw magical power at their disposal, there was little motivation for summoners to explore more environmentally-friendly forms of warfare.
Within the last two hundred years, however, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. The last two Rune Wars drastically altered the geophysical landscape of Valoran, even after magical energy was focused on restoring it. Violent earthquakes and horrific magically-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. It was theorized that another unchecked Rune War would tear the world asunder.
As a direct response to the world’s growing physical and political instability, Valoran’s key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran’s political entities to govern the outcomes of the organized conflict they would administer.
The League resolved that all major political conflict would be settled through the use of specially prepared arenas strategically located throughout Valoran. Summoners representing a particular political allegiance would each call forth a champion; the champions, leading mindless minions generated by novice summoners manipulating a nexus, would fight to achieve the objective of the arena they were in. The most common victory condition of a battle arena would be to destroy the opposing faction’s nexus. These arenas are collectively referred to as the Fields of Justice.
While all major political conflicts were being funneled through the League of Legends, physical conflicts between warring political entities were not completely eliminated. For example – the strategic choice of the League to build the Institute of War directly between the constantly warring city-states of Demacia and Noxus stopped almost all direct confrontation between them, though military skirmishes continue to break out. Instead, the warlike Noxian High Command has turned its ambitions of conquest offshore. Even still, all political entities abide by the governance of the League of Legends. No wise regent would be foolish enough to rail against a vast cabal of immensely powerful magicians, summoners, and champions.
The fights in the various Fields of Justice over which the League presides are not only of great political interest to Valoran, but also of great social interest. The League magically transmits the sights and sounds of the action as it unfolds to specially built arcane receivers located in key settlements throughout Valoran. Watching a fight in a Field of Justice is one of the more popular entertainment activities Valoran’s denizens engage in.
The League of Justice is supervised by a council of three powerful summoners, known as the High Council of Equity. Each summoner has been on the Council of Equity since the inception of the League of Legends except for its newest High Councilor, Heywan Relivash; High Councilor Relivash’s ascension took place five years ago after the mysterious disappearance of the previous High Councilor, Reginald Ashram. The Council of Equity is responsible not only for the leadership and guidance of the League, but also to act as the highest court of appeal for adjudication of Valoran’s political entities.
The structure of the League is focused around internal organizations that lead their various goals. Each city-state is assigned an Emissary of the League – a diplomat who serves as an on-location political representative to enact the will of the League. The Adjudicators are the arbiters assigned to a given match in the Fields of Justice. The Council is the body of high-ranking summoners which rules over political outcomes once a battle arena match has been resolved.
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